KG: A lot! I poured over many a
dusty tomb about folklore and legends
looking for tidbits of information and
history. I wanted to be as authentic in my
research as I could be by going to the
source of these legends. What attracted me
to the genre was really just the love of
monster movies and the cool images I've
been seeing since I was a kid. And by the
way, I've always liked werewolves more
than vampires!GVK: There have
been a number of vampire and werewolf
stories over the years – what have you set
out to do with Underworld that makes it
different from others in the genre?
KG: We're all pulling from the
same sources. We didn't create vampires
and werewolves and neither did anybody
else who loves the genre. Still, you never
want to be cliché or derivative especially
when Hollywood craves whatever is new and
fresh. Towards this end it was important
to Len Danny and I to create a world where
vampires and werewolves could
realistically exist to separate us from
the pack. Now, by "realistically exist" I
mean within the fantastic cinematic realm
of course.
I thought the best way to do that was
to eschew all mention of mysticism and
base everything on science. I have a
degree in microbiology and I felt that
this fictional world we were creating
would be much cooler if we could put a new
twist on an old concept – make vampirism
and lycanthropy diseases based on a virus
rather than sorcery. I have a really hard
time getting my head around why a vampire
can't see himself in a mirror; it just
didn't make sense to me.
We also wanted to jettison the
vampires’ reliance on needing to
constantly feed on humans. Fans of the old
mythos may have a problem with what we've
done, but I feel that we've just bent the
myths but not completely broken them.
Being photosensitive, sunlight is still
the bane of all vampires, and silver is
still poisonous to werewolves.
GVK: How long was the shoot and
what locations were involved?
KG: Let's see, we started on
September 2 and our last day was like,
right before Thanksgiving – so about three
months. We shot the film in and around
Budapest, Hungary, which is a beautiful
city, and also in the country where a lot
of the old werewolf and vampire legends
began. That's not where we were originally
thinking about when we wrote the script,
but it just ended up that way.
GVK: How did you go about
selecting your lead(s) for the film and
what made them the perfect choices for the
role?
KG: Kate Beckinsale was a
no-brainer. Selene was a classical warrior
who lived for battle – think of a female
Siegfried or Achilles; she is fiercely
attractive and a great actress. Kate fit
the bill like she was born for the role.
She's deceptive in a way because she's
very petite and has a posh British accent,
but it's a ruse – she is as tough as they
come. In fact, if there was a "winner
takes all" battle between Kate's character
Selene, Lara Croft, and Trinity from The
Matrix, my money's on Selene hands down!
Scott Speedman, who plays Michael,
needed to be a ruggedly handsome caring
guy who can react well when confronted
with a fantastic truth about the war
between vampires and werewolves. Scott did
a phenomenal job and was a true pleasure
to work with.
Michael Sheen, who plays Lucian, is a
prodigious actor. We were looking for
someone who was a bit taller and more
visually feral, but believe me when I say
his presence casts a long shadow. He was
amazing! As for my character, Raze, we
were looking for a big black guy with a
deep voice. I wrote the part for myself!
GVK: Taking something on the
grand scale of Underworld would seem to be
an overwhelming task for many – did you
ever have days where you thought, "How am
I going to do this?" And if so, how did
you attack the problems that arose?
KG: That's really more of a Len
question if he was the director. I was
just happy we got the script sold and were
going to make a movie; it’s been a long
haul for all of us.
GVK: Looking back, if you could
make any changes to the final version,
what would they be?
KG: Maybe just a few more
werewolf/vampire battles. The kid in me
always likes the "versus" aspects of these
things. But, you can't sacrifice story
just to have senseless battles either, and
we have a great story. How do you blend
character development in an action setting
and not get lost amongst all the FX? By
having strong characters and a strong
story through line. You serve the story
first by weaving in strong characters, and
then build your action around it. Danny is
a true story master; he was like a drill
sergeant and it's because of him we got
the movie made.
GVK: What’s next on your
schedule and what can we look forward to
seeing from you soon?
KG: Right now, I'm just
finishing rewrites on two scripts – a
children's adventure, an action-adventure,
and a brand new science fiction military
piece which is going out next month. I'm
also working with a couple of great guys
(Scott Sava and Mike Kunkel of the
Astonish Factory) producing all-ages comic
books and animated projects. I feel
blessed that some doors are being opened
and Lord willing, as this will be the
start of some cool things!